Please register for the tourney with an alternate name showing your TLA tag! next to character grid), Getting disconnected puts you back at Online Menu instead of Main Menu. Each player gets 4 new and fully functional weapons. Cover extra ground to try and get in, Garlic: Added "Jump Roundhouse". This project is built in Minecraft PE, So the tallest building is only about 120 meters. As a member, you receive exclusive content, community access, behind-the-scenes updates, and the pride of fueling work that matters to you. You will see a warning the first time you install. Also has somewhat cool new animation. Accounts: Added Carb, Meat, and Spice as name options, Online: Added infrastructure to support new handshake server, Private Match: Fixed bug where you could double-click JOIN, creating orphan connections to the handler, Lobbies: Fixed bug where selecting a custom rotation did nothing, Local Versus: The win screen now shows a two prompts and requires both players to hit rematch, Lobbies: The host can now forcibly move other players to spectate and vice versa, Lobbies: The host can set different rotation options: Winner, Loser, or Random, Lobbies: The lobby settings (roundtime, rotation, etc) are now visible in the lobby view, Changed Garlic: DashBack > Roundhouse startup reduced 18 > 12 to match normal Roundhouse, Changed Garlic: DashBack > Roundhouse forward movement greatly reduced, Changed Garlic: DashBack > Trip replaced with DashBack > Jump, Animation: Rice has been fully animated and polished, Animation: Rice has new options for alternate colors, Changed Rice: Swat hitbox has been slightly shrunk to better match art. Privacy Policy. Facebook; Twitter; Tough Love Gauntlet MODDED 023 6 Pemain. All Reviews: Positive (14) Release Date: May 5, 2022 Developer: M. Paul Weeks, Amy Xu Publisher: M. Paul Weeks Popular user-defined tags for this product: Early Access 2D Fighter PvP Tutorial Action + 0:00 / 0:00 @armaniadnr Could you give me the link to your discord? -(b > b >) 6b sends at high angle, can follow up much better -4b is slower, but has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip. All creations copyright of the creators. Hey guys, the amount of new content in Feit-Neos (aka LightningLasers) EBF5 mod is growing. You should no longer disconnect from the server while waiting for a match, Private Match: Fixed bug where an error screen would appear when you closed voluntarily, Online: Reduced input prediction 120 > 60 frames, Maintenance: Added monitoring to track missing inputs in online matches, Maintenance: Removed old, unused handshake logic. Hitbox size increase upwards and outwards. Gallery. Tough Love Arena Mod Showcase: Astros EllingtonReborn 119 subscribers Subscribe 34 Share 1.5K views 1 year ago This is my best mod i've created this far in the span of TLA's modding history,. Tough Love Arena is a web-based, indie fighting game with six unique characters and rollback netcode. We're a community of 3.9 million creative members sharing everything Minecraft since 2010! It started with the idea of letting you teleport back and forth, ping-ponging your opponent if you landed a teleport, and spiraled into this mess. We are only listing it here in the Changelog as any refactoring has a chance to introduce bugs. Dives down with a quick attack, Beef: Added "Air Lemon". However, changes that are staying for now include: removed pushboxes near the end of Dash + the beginning of Dash Again AND the Dash Again being 1 frame shorter, Tutorial: Fixed typo in Rice's Swipe tutorial, Menu: Fixed audio bug when choosing Basic or Advanced tutorials, Nerfed Noodle/Rice: Walk forward speed reduced 60 > 45, walk backward speed reduced 40 > 35, Nerfed Beef/Pork: Walk forward speed reduced 60 > 55, walk backward speed unchanged at 40, Nerfed Onion/Garlic: Walk forward speed reduced 75 > 65, walk backward speed reduced 70 > 60, Gameplay: The walking forward animation is now throw invulnerable, Gameplay: Normal throw will still trigger against an opponent that's close and walking forward, but if they continue to walk throughout the active frames, the throw attack will whiff, Gameplay: Normal throw active frames have been increased 2 > 5, Buffed Noodle/Rice: Throw range has been increased 2x, Buffed Noodle/Rice: Whip recovery decreased 20 > 16, Buffed Noodle/Rice: Whip advantage on block increased -7 > -5 (no longer punishable), Nerfed Noodle/Rice: Whip active frames decreased 5 > 3, Nerfed Noodle/Rice: Whip cancel window reduced 20 > 12, Nerfed Noodle/Rice: Whip Pounce no longer re-juggles for 2 hits everytime, now juggles normally for 3 hits, Nerfed Noodle/Rice: Whip Splash launches a much shorter distance, Nerfed Noodle/Rice: Whip Splash can no longer RAPID on hit or block, Buffed Noodle: Added new attack "Grounder" that you perform by pressing Back + Heavy, Buffed Noodle: Whip can now cancel into Grounder by pressing Light, Buffed Noodle: Fist hitbox is slightly larger, Buffed Noodle: Fist can now hit grounded AND airborne opponents, Nerfed Noodle: Fist and its followup Fist Hit has been combined into 1 hit, indirectly nerfing meter gain on hit, Nerfed Noodle: Light/Heavy Fist have been removed, Buffed Rice: Swat has been split into two separate moves. If you are not excited to play this game in its current state, then you NOTE: Old Lobbies will be phased out once Server Lobbies are stable. Let's set up a tournament and invite them! It also introduced undesirable play patterns in the form of long, pseudo-true blockstrings against Pork. Noodle's buff isn't large, but is merely meant to give Noodle more interesting options in an existing scenario. Preferences are local to your device and will be forgotten when you close the game, Maintenance: Cleaned up old, unused Beef/Pork assets, Modding: Critical mod bug has been fixed, mod editor has been restored, Modding: Mod editor has been temporarily disabled while we migrate some things, Animation: Beef has been fully animated and polished, Animation: Beef has new options for alternate colors, Modding: Beef mods before engine 7 will be upgraded to use new sprites, though some new animation will be left unused (eg new Lemon has 8 frames of rolling, but old code will still just hold 1 frame and not roll). Deals 0.05 blue damage on block. Hall of Fame: Added ability to search by free text, Hall of Fame: Added ability to sort by date or number of entrants, Hall of Fame: Added contact info for submitting community events, Gameplay: The win screen will now show the winning player's tag instead of the character name when available, Server Lobbies: Wait for both player inputs to start spectating to mitigate spectator rollbacks, Loading: Slow slide animation has been replaced with a quick vertical swipe. Post an announcement to share updates to your community. 18% You can still vortex with meter or corner. Also has somewhat cool new animation. What is Patreon? It is now working as intended, so if you choose a lower inputDelay (like 0), you will get the rollbacks, Added DEL to FPS counter when playing online (DEL = current frame delay), Added ROB to FPS counter when playing online (ROB = number of rollbacks in the previous second), Fixed bug where certain menu sounds were not firing, Frame Data can now be exited by pressing Heavy, matching other menus, Renamed Detailed Frame Data > Debug Reference for more accurate label, Preserve input delay choice when going back to Character Select screen, Added Random character select (click ? Now both players send a signal to the server to end the match, Server Lobbies: Fixed bug where the host re-assignment (when the host leaves) wasn't assigning to the right person (the most senior player remaining), Modding: If one player picks Pork in default orange, and the other player picks a modded version but using the same skin, player 2 will be rotated to a different skin (just like how it works with the base cast), Server Lobbies: Added new Lobby system "Server Lobby (v2)" with dedicated servers under the hood, Server Lobbies: Now when the Host leaves, that role is re-assigned the next player in the queue, Server Lobbies: Added label in the queue to see who the current Host is, Old Lobbies: Renamed existing Private Lobby to "Old Lobby (v1)" to have as a backup in case Server Lobbies have problems, Ranked: Made the Back button smaller on the Character Select screen. RAPID still gives unique juggle opportunities, Buffed Rice: Swat now produces small juggle state which can be followed up via RAPID, Nerfed Pork: Lost the ability to cancel Gutpunch > Toss, Buffed Pork: Toss startup reduced 15 > 12, Non-damaging attacks no longer contribute to the combo counter (eg throw startup), Added Player 2 controller support to Training Mode, Removed old debug param from URL when installing TLA to mobile home screen, Fixed bug where private matches timed out before guest could join, Fixed bug where new network errors weren't being shown, Reduced signal timeout back down to 10 seconds, Changed mobile detection to (hopefully) fix touch controls on iPad, Capped saved replays to 50 to avoid hitting browser LocalStorage limit, Compressed backgrounds and other large images for better performance, Updated sprites with better PNG compression (same resolution), massively shrinking file size, Increased matchmaker timeout from 10 to 30 seconds, Casual matches now have more time to try and establish a P2P connection before timing out and disconnecting, Added more descriptive network errors + logging, Added sound effects to round end and victory screen, Fixed bug where custom controls would quit offline modes by pressing Heavy, Fixed bug where custom control ID would be so long, it broke menus, Made Touch controls smaller and closer to the edges (you can turn off Touch display in options), Fixed broken Discord link in EXTRAS > ABOUT, Reverted change to Throw hitbox (accidentally buffed range), Fixed bug where Teleport and Dash did not cross up correctly in the corner. Feel free to increase it if your phone is fast enough, NOTE: RenderFPS can dramatically increase performance on weaker devices by processing the game at 60 FPS, but drawing at a reduced framerate (30/40/45), Fixed Rice: Fixed bug where Swat Slam (the second hit of Swat) would whiff in the corner, Adjusted Noodle/Rice: Whip Splash startup increased 10 > 13 for consistency with new attack "Whip Around". This is the official channel for Tough Love Arena news and highlights. We will be keeping an eye on whether the damage becomes problematic, Ranked: Reaching "Hot" rank or higher now unlocks the "Plaid" skin for that character, Character Select: Removed version overlay in bottom left to reduce clutter, Online: Slightly shortened calibration time (reduced amount of time spent auditing new method), Maintenance: Added more auditing for new calibration algorithm, Ranked: Added "Max Input Delay" setting within the character select, Ranked: Added preview of what your input delay will be before confirming a match, Ranked: Fixed bug where search range preference wasn't being preserved across sessions, Ranked: Fixed bug where you could fight yourself in another window/browser, Maintenance: Added auditing for new calibration algorithm, Maintenance: Fixed bug in calibration monitoring, Maintenance: Added additional monitoring to calibration, Buffed Garlic: Dash > 4S now cancels into new move "Dash Back" instead of Backflip, Dash Back has all the same cancel options as Dash, except 4S and 6S both cancel into Dash Again, Ranked: MMR boundaries for Spice Levels have been adjusted, Leaderboard: Leaderboard has been been restored, Ranked: Ranked is temporarily disabled as we perform a database migration and reset, Leaderboard: Leaderboard is temporarily disabled as we perform a database migration and reset, Maintenance: Migrated Leaderboard view to a new server with a 1 minute cache, Maintenance: Removed client-side Leaderboard cache management, Buffed Noodle: Fixed bug where the opponent gained much more meter than intended when blocking Grounder and Frenzy, Nerfed Noodle: Grounder hitbox is now shorter, making it less likely to catch opponents jumping, Nerfed Noodle: Frenzy damage reduced 200 > 180, Buffed Beef/Pork: Uppercut travels slightly further, making combos off Heavy more reliable at max range, Status: Updated active player count to update more frequently, Maintenance: Migrated active player count to a new server, Maintenance: Modified UI to better identify footage from a dev build, Animation: Premium colors can be selected in Training Mode without a Premium Account (coming soon), Animation: Noodle has been fully animated and polished, Animation: Noodle has new options for alternate colors, Menu: Character select has been slightly redesigned, Nerfed Noodle: Grounder meter gain reduced (100, 100, 100) > (30, 30, 40), Buffed Garlic: Adjusted distance traveled during Dash and Dash Again to match level before 0.51.0, NOTE: Dash's nerf in 0.51.0 was an accident caused by the Sweep rework. Windows certification is coming soon! (Login|Register) Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets! Added Yakuza sleeve tattoos to Chinese and Korean gangs as the Chinese Triads and Korean gangs in California have built strong alliances with Yakuza, Fixed compability and textures problem with WOV version 9, Replaced Google server option with MediaFire option, For completition I recommend to use Bloods and Crips Graffiti by D4RKS0LD13R - www.gta5-mods.com/misc/l-a-bloods-vs-crips-tags, Then my Lamar Crips & Bloods edition - www.gta5-mods.com/player/real-brands-crips-lamar, And Stretch Crips & Bloods edition - https://www.gta5-mods.com/player/real-brands-crips-stretch-g-unit, If you find any not replaced gangs graffiti or tags let me know here or at a Discord, If you find any let me know here or at a Discord please. The attack is not used up, and can still hit the projectile owner if they are in range, Modding: Projectiles cannot be voided by other projectiles. dmg: 4c, 4c, 4c, 4c, 4c, 4c, etc. Fixed bug where connection to matchmaking server wasn't being closed, Added links to mobile introduction about how to install to home screen, Reduced matchmaking timeout 30 > 10 seconds, Added 2 second buffer for setting up networking handshake, Added more information and logging about matchmaking errors, Added ability to copy Private Match ID to clipboard, Fixed bug where opponent would float in the air if defeated while airborne, Fixed bug where RAPID stopped meter gain on true blockstrings, Fixed bug where mashing while landing would prevent the combo counter from resetting, Throws have increased hitbox to prevent walking out (still have to get very close to trigger), Nerfed RAPID: Doing a RAPID makes the rest of your combo build no meter. these mod authors really holding out updates for a dollar on patreon. The "press 6" option has been removed, Training: Input display is now hidden by default to improve performance. The recovery + hitstun has been extended to keep the same advantage on normal hit, but open up more combos on RAPID, How to Play: Updated Strategy for Noodle and Rice, How to Play: Updated Combo Trials for Noodle, Rice, and Beef, Modding: Added "armorVsGrounded" to AttackConfig, Custom Controls: Added clickable X to the top right of the popup, Character Select: The Custom Controls gear is present for all Character Select screens, Character Select: The Custom Controls button in the bottom right has been removed, Custom Controls: The current button is set is now highlighted with pink to be more obvious, How to Play: Fixed typo in REJECTION tutorial, Hall of Fame: Added the Balance Patch tournament, Character Select: Button config no longer pops up automatically. Keeps the remote frame within the visible screen, Modding: RemoteConfig.keepOnStage added. Im thrilled for this! Allows you to set a place on the stage to reference later, Modding: RemoteConfig.offset added. -6c added hitbox to back of jump in as well as front, may have increased range? Grounder still cannot hit airborne, Rice: Swat Slam juggle has been slightly adjusted to look less awkward. You can still press 4 twice to get to the old recording method that starts on any input, Maintenance: Added internal Branding system to easily change assets across all menus in the case of special events, Noodle: Fixed Trample hitbox to no longer hit behind Noodle, Rice: Fixed bug introduced in 0.87.1 where Whip Back couldn't crossup in corner, Gameplay: Fixed bug where character positions could be off by 1 game unit, making very specific blockstrings inconsistent, Gameplay: Fixed bug where teleport crossups in the corner could be port dependent, Modding: FrameConfig.allowOffStage added. NOTE: Online play should be unaffected. Patch Notes. Allows you to set a place on the stage to reference later, Modding: RemoteConfig.storePosition added. Cancels should feel MUCH easier and work earlier now, Fixed bug where scoreboard (win count above health) would break online when the opponent went back to Character Select, Fixed rollbacks caused by large gaps in inputDelay preferences, Enlarged win screen on mobile to be easier to tap, Added Recovery frames to Training Move hitbox display, Fixed bug where some active frames were marked as Recovery, Removed some debug codes that still gave access to unfinished Boss characters, Boss characters now have 10% normal health, so if any sneaky cheaters manage to use them, they should die in 1 hit, Lemons now clash when they hit each other and disappear, Meter gain reduced for most multi-hit moves, Added meter gain explanation to Frame Data menu, Updated Noodle, Rice, and Beef combo trials, Nerfed Noodle/Rice: Whip hitbox is vertically shorter to make it harder to hit airborne opponents, Nerfed Noodle/Rice: Whip Again advantage on block decreased -2 > -5, Nerfed Noodle/Rice: Jump startup increased 25 > 30, Nerfed Noodle: On hit, Frenzy meter gain is reduced 500 > 200, and it gains all the meter in the final hit (after RAPID window), Buffed Rice: Swat advantage increased -4 > 0 on hit, Buffed Beef/Pook: Gutpunch advantage on hit increased 4 > 5 to match other Light attacks, Buffed Beef: Can now juggle after Flex in the corner, Buffed Pork: Toss startup decreased 12 > 10, Nerfed Pork: Chop has larger hurtbox, making it easier to whiff punish, Buffed Onion/Garlic: Jump startup decreased 35 > 32, also goes higher, Buffed Onion: Hopkick now feints back before moving forward. Animation: Added back in screen shake as a setting you can enable in Options (turned off by default), Menu: Parry frames are now counted as Active frames, and other misc cleanup on the Frame Data menu, Canary: Modified UI to better identify footage from a Canary build, Animation: Updated Whip, Gutpunch, and Sweep animation to better match their hitboxes. It's simple, stays in the spirit of throws (they only work on blocking), and fixes the difficult scenario of consistently avoiding Caber Toss (just hold forward), Throw ranges: These been expanded in proportion to walk speed. Firefox), FAQ: Updated sections on improving frame rate, Maintenance: Improved usability of performance debugging tool, Gameplay: Rewrote game loop to save up to 4.5ms every frame, dramatically improving performance on slower devices, Gameplay: Removed RDR counter from the top right of the screen. @WARRiillAAA that one is in improved version now exclusive for our patrons of 5real mega pack (: @ArmaniAdnr Any way to make the families "bloods" b back on grove street? Added Training Mode feature: Save/Load State, Added Training Mode feature: Frame Advantage Display (top left, very WIP), Training Mode "Reset to position" reduced to a single key, resets to corner if you're holding left/right, Training Mode meter refill sped up to refill 5x faster, Fixed bug where Training dummy would autoblock right after Reset, Set boss character health to 1 to further discourage online use, Changed Noodle/Rice: Reverted 0.38.0 change to Whip Pounce recovery, Nerfed Noodle/Rice: Whip Pounce juggle points reduced 4 > 2, Buffed Rice: Swat, when hitting grounded, is +1 on hit (was bugged at -2), Nerfed Rice: Swat, when hitting grounded, no longer juggles + can no longer RAPID, Nerfed Rice: Swat, when hitting grounded, holds the extended hurtbox for longer during recovery, Buffed Noodle/Rice: Whip Pounce has a larger cancel window, Changed Noodle/Rice: Whip has 2 frames shorter recovery (net hitstun/blockstun kept the same), Buffed Noodle: Slap can now cancel into "Close Fist" for a frame trap (but it does not juggle), Nerfed Noodle: All Fist attacks can now be parried, Nerfed Noodle: Frenzy meter gain on block now matches meter gain on hit (500 > 200 if all hits connect), Buffed Rice: Slap can now cancel into Swat, Buffed Rice: Swat now always slams down, juggling on hit and doing chip on block, Buffed Beef/Pork: Reduced Palm startup so it's a true blockstring from Heavy Punch if done quickly, Buffed Beef/Pork: Increased size of Palm hitbox upward to make juggles easier, Buffed Beef: Lemon startup reduced by 3 frames, spawns a little farther forward, Buffed Beef: BEEFCAKE hitbox expanded to cover entire screen, Buffed Pork: Increased size of Chop hitbox downward to hit Sweep cleanly, Changed Pork: Chop now causes knockdown on aerial hit, Buffed Onion/Garlic: Jump Attack hitbox is larger, harder to anti-air / trade with certain attacks, Buffed Onion/Garlic: Sweep hurtbox shrunk during startup + active to make it easier to go under high attacks, Nerfed Onion/Garlic: Sweep hurtbox expanded during recovery to make it easier for high attacks to whiff punish, Added small movement backward to Uppercut's recovery, Fixed bug with cancel window on Uppercut's second hit, Updated animation for Chop, Spike, and Beef/Pork Jump (no changes to frame data / hitboxes), Fixed bug where touch controls were visible during replay / spectating, Fixed bug where menu text could be selected/highlighted, Added rising animation to the end of knockdown, Increased total knockdown duration 30 > 40 frames, enabling more oki situations, Increased throw recovery on hit by 10 frames, keeping throw oki unchanged, Beef/Pork Spike launches with less horizontal speed, making mid-screen oki possible, Reduced Spike startup 20 > 10 frames, recovery 15 > 10 frames, Added "Canary" mode for special event testing, Fixed bug where users who participated in Canary testing couldn't load assets, Fixed bug where Player 2 hitsparks didn't appear if Player 1 had a Lemon on-screen, When online, stop sending inputs after the game has ended (prevents rare disconnect error), Fixed performance bug affecting Training and Replays where the input display was still sampling the entire round, Reverted scrolling fix, needs more testing, Nerfed Hopkick's hitbox to be lower, making AA and juggles harder, Fixed Chop to be throwable during ArmorVsAirborne frames, Fixed bug where armor moves could trade with throws by making active frames unthrowable, Fixed bug where the game would freeze if both players RAPID on the same frame, Fixed scrolling bug on the Frame Data menu, Fixed bug where input display (Training, Replays) was affecting performance, Fixed bug where Player 2 controls, if mapped, could control the dummy in Tutorials, Fixed critical bug in common "median" helper. 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Community of 3.9 million creative members sharing everything Minecraft since 2010 share updates to your community Slam!
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